Import Images in Flash CS3
You can import .gif and .jpg images into Flash. These are bitmap images and will most likely be a larger file size than the shapes drawn within Flash itself. This is because what you draw within Flash is a vector image and is basically a formula used by Flash to display the drawing. Vector images are smaller in size usually and can be enlarged without losing quality. Bitmap images however will get pixilated when enlarged. You can import a bitmap image and convert it to a Vector image by using the 'Trace Bitmap' option.
Modify > Bitmap > Trace Bitmap
Continuing with the tutorial, let’s say we want to put our logo (which is a gif image) on the top right, here’s what we do.
- Make a new layer named “Logo”
- Import the image.
File > Import > Import to Stage
- Find the image file on your computer, select it and import it.
- You will see logo.gif in the Library as well.
- Resize if required and position it near the top right of the stage.
- Now select it and convert it to a graphic symbol. named “Logo”.
- Step 1: Create a new Flash CS3 document
- Step 2: Add text
- Step 3: Graphic Symbols
- Step 4: Layers
- Step 5: Draw Shapes (Rectangle)
- Step 6: Draw Shapes (Oval)
- Step 7: Draw Lines
- Step 8: Reuse Symbols
- Step 9: Resize and Rotate objects
- Step 10: Paste in Place
- Step 11: Align
- Step 12: Change colors of symbols
- Step 13: Transform Options
- Step 14: Movie Clip Symbols
- Step 15: Keyframes
- Step 16: Motion Tweens
- Step 17: Lock Layers
- Step 18. Import an Image
- Step 19: Publish the Flash file
- Flash Photo Gallery Tutorial
- Flash CS3 Quiz Tutorial
- Flash CS3 Tutorial Part 2: Create a Simple Website with ActionScript 3.0
- Free Flash CS3 Website Template
- Flash CS6 Tutorial
- Flash CS6 HTML5 Tutorial
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Flash is part of the Adobe Creative Suite
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